Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies) |

enlarge | Author: James Paul Gee Publisher: Peter Lang Publishing Category: Book
List Price: $29.95 Buy New: $26.95 You Save: $3.00 (10%)
New (9) Used (5) from $26.95
Rating: 1 reviews Sales Rank: 301712
Media: Paperback Edition: 1st Number Of Items: 1 Pages: 208 Shipping Weight (lbs): 0.6 Dimensions (in): 8.9 x 5.9 x 0.5
ISBN: 0820497037 Dewey Decimal Number: 794.8 EAN: 9780820497037 ASIN: 0820497037
Publication Date: March 26, 2007 Shipping: Eligible for Super Saver Shipping Promotion: Save $10.00 when you spend $50.00 or more on Qualifying Items offered by Amazon.com. Enter code BMLSAVES at checkout. Terms and Conditions Availability: Usually ships in 24 hours
|
|
Also Available In:
|
|
Similar Items:
|
|
Editorial Reviews:
Product Description This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people s differential experiences of learning in gaming and schooling respectively.
|
|
Customer Reviews:
Good Video Games and Good Learning January 28, 2008 2 out of 4 found this review helpful
The book is a good read. Meaning that the text is easily read and understood. Gee provides some not so intuitive observations about RPGs and MMOGs with respect to their potential to influence curriculum and instruction.
|